It's not a very well kept secret in some circles that about 5 months ago I began working on JipangMUCK, NuJipang, Jipang 3.0, whatever people want to call it. MotM had died down significantly and hadn't shown signs of picking up since and I'd been mulling the idea of making one last game from scratch for a while now. ProtoMUCK tech has come a long
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